Fun Icebreakers

Objectives

  • To become more comfortable with one another
  • To have fun

Materials

SCRIBBLE DRAWING

  • Paper
  • Markers

THE HUMAN KNOT

  • None

MIRROR IMAGE

  • None

SWIMMING TO FLYING

  • None

Prepare Before

Varies by activity.


Experience

Choose 1 (or more!) of the following activities:

 

SCRIBBLE DRAWING (10 MINUTES)

Give participants a piece of paper and marker and tell them to scribble until you say to stop (about 5-10 seconds). Next, have them trade papers and try to create a picture out of someone else’s scribble. Debrief by discussing how each one of them used their own perspectives and creativity to create a positive change. Stress the need for creative thinking and how something that is initially nothing special (or a problem) can be transformed into something interesting, useful, or even beautiful.

 

THE HUMAN KNOT (10 MINUTES)

Ask everyone to stand in a tight circle and extend their hands into the center. Ask everyone to grab one person’s hand (across the circle) with their right hand, and another person’s hand with their left. Explain that the group now needs to work together to get themselves untangled without ever letting go of hands. Depending on the size of your group, you may break into two smaller groups.

 

MIRROR IMAGE (15 MINUTES)

Start with a demonstration. Invite a volunteer to stand facing you about two to three feet away. Instruct the volunteer to “mirror” as exactly as possible, everything that you do as if a real reflection. Make your movements interesting and slow enough for the other person to follow. Be silly, or include a task like brushing your teeth. The demonstration helps to loosen up conceptions and inhibitions. After participants understand the activity, ask them to get into pairs and take turns mirroring the actions and movements of the other person.

 

SWIMMING TO FLYING (10 MINUTES)

The goal of the game is to become a bird. All participants start as fish and should “swim” around the room. When a fish finds another fish they stop and play rock/paper/scissors once. The winner becomes a frog and jumps away. The fish swims away looking for another fish to play with. A frog must find another frog to play rock/paper/scissors with. The winner of a game between two frogs becomes a bird and flies around watching the rest of the games. When there is only one fish, one frog, and a group of birds the game is over.

Debrief: What did you think of the game? Is playing a game where most will win more fun or less fun than a game with one winner? How is this type of game different?